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Bayonetta gameplay screenshot, demonstrating one of the available "Wicked Weave" attacks. Bayonetta is a single-player, third-person 3D action-adventure and hack and slash game. [5] The player controls a witch named Bayonetta, is able to use melee and long ranged attacks and is able to select multiple weapons. By pressing a combination of ...
Bayonetta (Japanese: ベヨネッタ, Hepburn: Beyonetta) is an urban fantasy action-adventure video game franchise created by Hideki Kamiya. It is developed by PlatinumGames , owned by Sega , and, since the release of Bayonetta 2 in 2014, published by Nintendo .
Bayonetta is voiced by Hellena Taylor in English and Atsuko Tanaka in Japanese. [1] For the original game, despite production being based in Japan, Kamiya was particular to insist that the character have an English voice actor, and had no Japanese voice actor assigned due to his belief that speaking Japanese would not suit the character. [19]
A decade later, Bayonetta glasses are back and bigger than ever (metaphorically, of course). As Gonzalez explains, “In 2024, we are focusing on being sexier, more confident and looking sleeker.
Bayonetta Origins is an action-adventure video game. Gameplay is split between the protagonist Cereza, a young witch in training, and Cheshire, a demon bound to her stuffed toy. Both are controlled simultaneously: Cereza is controlled using the left Joy-Con while Cheshire is controlled using the right. Cheshire can be toggled between two modes.
In the United Kingdom, Bayonetta 3 was the third best-selling game in its release week behind Call of Duty: Modern Warfare II and FIFA 23. [66] According to NPD in the United States, Bayonetta 3 was the second best-selling Nintendo Switch title in October 2022 under Mario + Rabbids Sparks of Hope, as well as the ninth overall across all game ...
Bayonetta 2 [a] is a 2014 action-adventure game developed by PlatinumGames and published by Nintendo. [6] It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba, Akiko Kuroda, and Hitoshi Yamagami, under supervision by series creator Hideki Kamiya.
Ikumi Nakamura (Japanese: 中村 育美, Hepburn: Nakamura Ikumi) is a Japanese video game artist and director. She is best known for her work at Tango Gameworks as an artist on The Evil Within (2014) and The Evil Within 2 (2017), and as creative director for Ghostwire: Tokyo, before leaving the company mid-development.