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JumpStart 2nd Grade; JumpStart 3D Virtual World; JumpStart Advanced 1st Grade; JumpStart Advanced 2nd Grade; JumpStart Adventures 3rd Grade: Mystery Mountain; JumpStart Adventures 4th Grade: Haunted Island; JumpStart Adventures 4th Grade: Sapphire Falls; JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective; JumpStart Adventures 6th Grade ...
Despite appearing in other JumpStart Advanced games, Casey Cat, Pierre Polar Bear, Eleanor Elephant, and Kisha Koala are absent from JumpStart Advanced 2nd Grade, not including the All-Star feature and the cameo made by Kisha, Eleanor and Casey as faces on Mount Jumpmore (parody of Mount Rushmore). A few of the comments made by these characters ...
The initial release was a collection of four unrelated activities with a space theme, with later versions connecting the activities with a simple narrative and introducing the character Blasternaut. Spin-offs intended for older children included Alge-Blaster! in 1985 and Math Blaster Mystery in 1989. These titles, along with their 1990s remakes ...
The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...
The Houston Chronicle praised the series for "offer[ing] many and varied academic activities, plenty of play-oriented pursuits, incentives to spur and reward achievement and all the interactive trimmings – cool characters, great 3-D graphics and snappy sound effects", describing the World Kindergarten, 1st Grade and 2nd Grade as superlative ...
JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students.
Math Blaster was designed to aid students to master first-to-sixth-grade mathematics in an exciting and interesting manner. The learning activities were advertised as graphically appealing and promised to motivate and challenge students.
Compute! deemed it a "departure from the rote software that Davidson is best known for". [1] [2] The Baltimore Sun recommended the game for older players. [3]The paper Mathematics Achievement Among Chinese-American and Caucasian-American Fifth and Sixth Grade Girls assessed the educational capabilities of the title, noting that the minigame Follow the Steps was "designed to help develop ...
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