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Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
The first ever version of Minecraft was released in May 2009, [11] but client-side modding of the game did not become popular in earnest until the game reached its alpha stage in June 2010. The only mods that were released during Minecraft 's Indev and Infdev development stages were a few client-side mods that had minor changes to the game.
Across Unix-like operating systems many different configuration-file formats exist, with each application or service potentially having a unique format, but there is a strong tradition of them being in human-editable plain text, and a simple key–value pair format is common.
An INI file is a configuration file for computer software that consists of plain text with a structure and syntax comprising key–value pairs organized in sections. [1] The name of these configuration files comes from the filename extension INI, short for initialization, used in the MS-DOS operating system which popularized this method of software configuration.
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The predecessor tool is a question-and-answer-based utility (make config, make oldconfig). Variations of the tool for Linux configuration include: make xconfig, which requires Qt; make gconfig, which uses GTK+; make nconfig, which is similar to make menuconfig. All these tools use the Kconfig language internally.
pkg-config is software development tool that queries information about libraries from a local, file-based database for the purpose of building a codebase that depends on them. It allows for sharing a codebase in a cross-platform way by using host-specific library information that is stored outside of yet referenced by the codebase.
Some video games save the game in progress automatically, such as after the pass of a fixed amount of time, at certain predetermined points in the game as an extension to the save point concept, or when the player exits. [6] Some games only permit "suspend saves" in which the game is automatically saved upon exiting and reloaded upon restarting.