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Context sensitivity is ubiquitous in current graphical user interfaces, often in context menus. A user-interface may also provide context sensitive feedback, such as changing the appearance of the mouse pointer or cursor, changing the menu color, or with auditory or tactile feedback.
The host periodically polls the device's interrupt IN endpoint during operation. When the device has data to send it forms a report and sends it as a reply to the poll token. Common devices such as keyboards and mice send reports that are compliant with standards set by the USB Implementers Forum (USB-IF). [8]
A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. Graphical user interfaces (GUI) and CAD systems allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or similar device across the surface of the ...
In the HID protocol, there are 2 entities: the "host" and the "device". The device is the entity that directly interacts with a human, such as a keyboard or mouse. The host communicates with the device and receives input data from the device on actions performed by the human. Output data flows from the host to the device and then to the human.
Isometric Input: An elastic input device with infinite stiffness, that is, the device handle does not allow any deflection but records force and torque. Isotonic 3D mice Logitech 3D Mouse (1990) was the first ultrasonic mouse and is an example of an isotonic 3D mouse having six degrees of freedom (6DoF).
If not used with Mac OS X, the mouse behaves as a four "button" mouse with a vertical and horizontal scroll wheel. There are third-party drivers (including XMouse [8]) that provide more functions to users of other platforms such as Windows. The Mighty Mouse does not report whether the right and left sensors are activated simultaneously.
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
Pen computing refers to any computer user-interface using a pen or stylus and tablet, over input devices such as a keyboard or a mouse.. Historically, pen computing (defined as a computer system employing a user-interface using a pointing device plus handwriting recognition as the primary means for interactive user input) predates the use of a mouse and graphical display by at least two ...