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  2. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    Guess 2/3 of the average. In game theory, " guess ⁠ 2 3 of the average " is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player (s) who select a number closest to ⁠ 2 3 of the average of numbers chosen by all players. [1]

  3. Morra (game) - Wikipedia

    en.wikipedia.org/wiki/Morra_(game)

    Morra is a hand game that dates back thousands of years to ancient Roman and Greek times. Each player simultaneously reveals their hand, extending any number of fingers, and calls out a number. Any player who successfully guesses the total number of fingers revealed by all players combined scores a point.

  4. Odds and evens (hand game) - Wikipedia

    en.wikipedia.org/wiki/Odds_and_evens_(hand_game)

    Odds and evens is a simple game of chance and hand game, involving two people simultaneously revealing a number of fingers and winning or losing depending on whether they are odd or even, or alternatively involving one person picking up coins or other small objects and hiding them in their closed hand, while another player guesses whether they have an odd or even number.

  5. Nerdle - Wikipedia

    en.wikipedia.org/wiki/Nerdle

    January 2022. Genre (s) Puzzle. Nerdle is a web-based number game created and developed by London -based [1] data scientist Richard Mann [2][3][1] together with his children and software developer Marcus Tettmar. Players have six attempts to guess an eight-letter calculation, with feedback given for each guess in the form of colored tiles ...

  6. Ages of Three Children puzzle - Wikipedia

    en.wikipedia.org/wiki/Ages_of_Three_Children_puzzle

    The Ages of Three Children puzzle (sometimes referred to as the Census-Taker Problem[1]) is a logical puzzle in number theory which on first inspection seems to have insufficient information to solve. However, with closer examination and persistence by the solver, the question reveals its hidden mathematical clues, especially when the solver ...

  7. Mastermind (board game) - Wikipedia

    en.wikipedia.org/wiki/Mastermind_(board_game)

    The next guess is chosen by the minimax technique, which chooses a guess that has the least worst response score. In this case, a response to a guess is some number of colored and white key pegs, and the score of such a response is defined to be the number of codes in S that are still possible even after the response is known. The score of a ...

  8. Tally marks - Wikipedia

    en.wikipedia.org/wiki/Tally_marks

    The number shown is 82. Tally marks, also called hash marks, are a form of numeral used for counting. They can be thought of as a unary numeral system. They are most useful in counting or tallying ongoing results, such as the score in a game or sport, as no intermediate results need to be erased or discarded. However, because of the length of ...

  9. Shannon number - Wikipedia

    en.wikipedia.org/wiki/Shannon_number

    Claude Shannon. The Shannon number, named after the American mathematician Claude Shannon, is a conservative lower bound of the game-tree complexity of chess of 10 120, based on an average of about 10 3 possibilities for a pair of moves consisting of a move for White followed by a move for Black, and a typical game lasting about 40 such pairs of moves.