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Intro Combat logging is logging out on a game in a middle of a fight (in ROBLOX’s case, leaving a game) to avoid dying and potential repercussions from dying, like losing items. This happens because if a player leaves mid-combat, they would be leaving at a point where they would have had no punishment, which means that it would be saved when they leave and loaded back into the next server ...
If I have combat logging in my game, where players can lose items if they leave while in combat. How would I be able to tell the difference between a player logging off and a game server shutting down?
jenicke123 (jenicke123) February 24, 2024, 7:46am #2. The server should be the one that is checking the combat state. If a player enters combat, the server sets the combat log bool value to true. By doing this, exploiters can’t change the combat log bool value to false and circumvent the system, since most actions done on the client don’t ...
I have tried to do a combat log system but ** I have a problem with it…** I have tried to create BoolValue in ReplicatedStorage game.Players.PlayerAdded:Connect(function(plr) local combatvalue = Instance.new("BoolValue") combatvalue.Parent = game.ReplicatedStorage.CombatLog combatvalue.Name = plr.Name combatvalue.Changed:Connect(function(value) -- register event when combatvalue value ...
This is dependent on how your combat logging system is setup. It could however be as simple as deactivating the system before shutting down but this would likely have to be an ingame command etc. If you wanted to deactivate it remotely you would have to figure out a way to detect when a server shutdown has been activated and turn off the ...
so I’ve read a lot about combat logging on the dev forum and it hasn’t worked at all so i decided to come here and ask for help. 1st off how would i go about making a combat logging system that takes away 1 life when you leave while in combat? 2nd how would i make the lives system and so a players progression (tools stats values etc.) gets wiped? I’m pretty sure i would use an IntValue ...
Hey all, I am working on my swordfighting game and I have ran into an issue with the combat logging system. I need the Player’s time to reset when they leave in the fightzone. game.Players.PlayerRemoving:Connect(functio…
if newValue == 0 then leaveCombat() return end -- Just in case it was set to 0. enterCombat() -- Player enters combat. wait(5) -- It's going to be at least 5 seconds before anything changes. if tick() - lastDamage.Value > 5 then -- Just in case it was changed and updated since then. leaveCombat() end.
Well here is a simple M1 Combat System with uptilt, downslam, blocking and stuns. It can definitely still be improved, but I tried my best to make this a ‘decent’ combat system. Here is a simple showcase: https://stre…
List of things banned from FRP: ((Take note! this refers to Free role play rules; FRP rules are for public servers— you have free reign and control for private hosted servers. This list is subject to change and be updated at any moment. The meta for rules is constantly changing.)) Anything that is a clone of an already existing technique is not allowed. Rinnegan , reason being: Too powerful ...