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  2. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Pixel art scaling algorithms employ methods significantly different than the common methods of image rescaling, which have the goal of preserving the appearance of images. As pixel art graphics are commonly used at very low resolutions, they employ careful coloring of individual pixels. This results in graphics that rely on a high amount of ...

  3. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    Pixel art scaling algorithms (GemCutter) An adaptable technique which can deliver variable amounts of detail or smoothness. It aims to preserve the shape and coordinates of original details, without blurring those details into neighboring ones. It will avoid blending pixels which directly touch each other, and instead only blend pixels with ...

  4. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  5. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling. In computer graphics and digital imaging, image scaling refers to the resizing of a digital image. In video technology, the magnification of digital material is known as upscaling or resolution enhancement. When scaling a vector graphic image, the graphic primitives that make up the image can be scaled using geometric ...

  6. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    The colored pixels are shown as circles. Above: monochrome screening; below: Gupta-Sproull anti-aliasing; the ideal line is considered here as a surface. In computer graphics , a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel -based displays and printers .

  7. Gaussian blur - Wikipedia

    en.wikipedia.org/wiki/Gaussian_blur

    Gaussian blur. In image processing, a Gaussian blur (also known as Gaussian smoothing) is the result of blurring an image by a Gaussian function (named after mathematician and scientist Carl Friedrich Gauss). It is a widely used effect in graphics software, typically to reduce image noise and reduce detail. The visual effect of this blurring ...

  8. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Texture filtering. In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (ie. pixels of the texture). Filtering describes how a texture is applied at many different shapes, size, angles and scales.

  9. Aseprite - Wikipedia

    en.wikipedia.org/wiki/Aseprite

    Aseprite. Aseprite (/ ˈeɪspraɪt / AY-spryte[3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.

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