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  2. SolveSpace - Wikipedia

    en.wikipedia.org/wiki/SolveSpace

    When sketching is complete, a 3D part can be extruded into a volumetric model for further modeling. An extruded model creates a group along a specified normal. Every group in SolveSpace encapsulates an action applied to the specified sketch created for every 3D operation, such as an extrusion, rotation, or translation.

  3. SketchUp - Wikipedia

    en.wikipedia.org/wiki/SketchUp

    SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design.. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS.

  4. Normal mode - Wikipedia

    en.wikipedia.org/wiki/Normal_mode

    This space-dependence is called a normal mode. Usually, for problems with continuous dependence on (x, y, z) there is no single or finite number of normal modes, but there are infinitely many normal modes. If the problem is bounded (i.e. it is defined on a finite section of space) there are countably many normal modes (usually numbered n = 1, 2 ...

  5. Vanishing puzzle - Wikipedia

    en.wikipedia.org/wiki/Vanishing_puzzle

    Interactive SVG of The Disappearing Bicyclist – in the SVG file, move the pointer to rotate the disc. A vanishing puzzle is a mechanical optical illusion comprising multiple pieces which can be rearranged to show different versions of a picture depicting several objects, the number of which depending on the arrangement of the pieces.

  6. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the line perpendicular to the tangent line to the curve at the point. A normal vector of length one is called a unit normal vector.

  7. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

  8. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    This definition has the following advantage. If fixed voxel form is used within the whole model it is much easier to operate with voxel nodal points (i.e. three coordinates of this point). Yet, there is the simple form of record: indexes of the elements in the model set (i.e. integer coordinates).

  9. Barrier-grid animation and stereography - Wikipedia

    en.wikipedia.org/wiki/Barrier-grid_animation_and...

    Barrier-grid animation or picket-fence animation is an animation effect created by moving a striped transparent overlay across an interlaced image. The barrier-grid technique originated in the late 1890s, overlapping with the development of parallax stereography ( Relièphographie ) for 3D autostereograms .

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