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  2. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    Below is an example written in Java that takes keyboard input and handles each input line as an event. When a string is supplied from System.in , the method notifyObservers() is then called in order to notify all observers of the event's occurrence, in the form of an invocation of their update methods.

  3. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    enter the monitor: enter the method if the monitor is locked add this thread to e block this thread else lock the monitor leave the monitor: schedule return from the method wait c: add this thread to c.q schedule block this thread notify c: if there is a thread waiting on c.q select and remove one thread t from c.q (t is called "the notified ...

  4. Parsons problem - Wikipedia

    en.wikipedia.org/wiki/Parsons_problem

    The Parsons problem format is used in the learning and teaching of computer programming. Dale Parsons and Patricia Haden of Otago Polytechnic developed Parsons's Programming Puzzles to aid the mastery of basic syntactic and logical constructs of computer programming languages, in particular Turbo Pascal , [ 1 ] although any programming language ...

  5. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function.

  6. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In a system supporting parallel message passing but not pipelining, the message sends x <- a() and y <- b() in the above example could proceed in parallel, but the send of t1 <- c(t2) would have to wait until both t1 and t2 had been received, even when x, y, t1, and t2 are on the same remote machine. The relative latency advantage of pipelining ...

  7. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    In computing, an event is a detectable occurrence or change in the system's state, such as user input, hardware interrupts, system notifications, or changes in data or conditions, that the system is designed to monitor.

  8. Semaphore (programming) - Wikipedia

    en.wikipedia.org/wiki/Semaphore_(programming)

    A simple way to understand wait (P) and signal (V) operations is: wait: Decrements the value of the semaphore variable by 1. If the new value of the semaphore variable is negative, the process executing wait is blocked (i.e., added to the semaphore's queue). Otherwise, the process continues execution, having used a unit of the resource.

  9. Dining philosophers problem - Wikipedia

    en.wikipedia.org/wiki/Dining_philosophers_problem

    In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them. It was originally formulated in 1965 by Edsger Dijkstra as a student exam exercise, presented in terms of computers competing for access to tape drive ...