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Wild began development in 2014 at Wild Sheep Studio, a developer based in Montpellier founded by Michel Ancel from Ubisoft. [4] [5] Initial plans for the game included a very large, continent-sized open world, dynamic weather complete with seasonal variations, online play, and the ability to play as any wild creature in the world, including wolves, sheep, fish, ants, cats, birds, etc. [6] A ...
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The game was written by David Crane, who went on to develop Pitfall!.Crane developed the game for his mother, who was a lover of slot-machine games. [5] [6] Programming the game to represent the different symbols of a traditional fruit-machine proved difficult given that the Atari 2600 could only render 8 monochrome pixels for each sprite, so Crane made use of differing shapes that were easily ...
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David Wild (born December 16, 1961) is an American writer and critic in the music and television industries and a contributing editor at Rolling Stone magazine. His published books include Friends: The Official Companion (1995), Seinfeld: The Totally Unauthorized Tribute (1998), Friends 'til the end (2004), and others.
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