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  2. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    With an increasing number of people interested in playing video games and with video games increasingly being used for other purposes than entertainment, such as education, rehabilitation or health, game accessibility has become an emerging field of research, especially as players with disabilities could benefit from the opportunities video ...

  3. Accessibility apps - Wikipedia

    en.wikipedia.org/wiki/Accessibility_apps

    Web Accessibility: AI tools help developers create code that aligns with accessibility standards, improving web accessibility for users with disabilities. Education: AI-powered tools like real-time transcription, text-to-speech, and writing aids enhance learning for students with disabilities, making classrooms more inclusive.

  4. AbleGamers - Wikipedia

    en.wikipedia.org/wiki/AbleGamers

    This pillar was designed to educate game studios on how to make their games more accessible. Peer Counseling and Engineering Research are great at helping people with physical disabilities, but it all starts with the games that are being made. Professional Development teaches an APX (Accessible Player Experiences) course.

  5. Education Resources Information Center - Wikipedia

    en.wikipedia.org/wiki/Education_Resources...

    Education research and information are essential to improving teaching, learning, and educational decision-making. ERIC provides access to 1.5 million bibliographic records ( citations , abstracts , and other pertinent data) of journal articles and other education-related materials, with hundreds of new records added every week.

  6. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    All types of games, including board, card, quizzes, and video games, may be used in an educational environment. [23] Educational games are designed to teach people about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. [citation needed]

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

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  9. Web Accessibility Initiative - Wikipedia

    en.wikipedia.org/wiki/Web_Accessibility_Initiative

    The goal of the Research and Development Interest Group is to increase the incorporation of accessibility considerations into research on Web technologies, and; to identify projects researching Web accessibility and suggest research questions that may contribute to new projects. [30] This interest group has seen very little activity since 2004.