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  2. Pig (dice game) - Wikipedia

    en.wikipedia.org/wiki/Pig_(dice_game)

    The game of Pig is played with a single six-sided die. Pig is a simple die game first described in print by John Scarne in 1945. [1] Players take turns to roll a single die as many times as they wish, adding all roll results to a running total, but losing their gained score for the turn if they roll a .

  3. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  4. Ninety-nine (addition card game) - Wikipedia

    en.wikipedia.org/wiki/Ninety-nine_(addition_card...

    If you are forced to play a high-value card, prefer to throw out a King in favor of keeping a 4 or 10 in reserve. Most valuable: 4. Playing 4 (reversal) when the score is 99 buys you the most number of turns until you have to confront the 99 score; Strategy for the bold move ("the short game" where you play a 99 value card on the first hand)

  5. Play Hearts Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/hearts

    Enjoy a classic game of Hearts and watch out for the Queen of Spades!

  6. Deer in the Headlights (card game) - Wikipedia

    en.wikipedia.org/wiki/Deer_in_the_Headlights...

    Each game comes with two decks of custom cards, three wooden dice, scorecards, and an instruction manual. Each die includes a mix of standard numbers and specialized characters. The characters account for “special rolls” and are shown as a car, a running deer, or a deer in headlights. [2] All three dice are used during the game. [1]

  7. Mia (game) - Wikipedia

    en.wikipedia.org/wiki/Mia_(game)

    The concealed dice are then passed to the next player in a clockwise fashion. The receiving player now has two options: Believe the passer, roll the dice and pass it on, announcing a higher value—with or without looking at them. (For a poor liar it may be sensible to not look at the dice.) Call the passer a liar and look at the dice.

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