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  2. Code::Blocks - Wikipedia

    en.wikipedia.org/wiki/Code::Blocks

    Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.

  3. Block (programming) - Wikipedia

    en.wikipedia.org/wiki/Block_(programming)

    In computer programming, a block or code block or block of code is a lexical structure of source code which is grouped together. Blocks consist of one or more declarations and statements. A programming language that permits the creation of blocks, including blocks nested within other blocks, is called a block-structured programming language ...

  4. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  5. Lists of programming blocks - Wikipedia

    en.wikipedia.org/wiki/Lists_of_programming_blocks

    List of programming blocks by YTV; Cartoon Network (Australia and New Zealand) List of programming blocks by Cartoon Network (UK & Ireland) List of programming blocks by Nickelodeon; List of programming blocks by Cartoon Network (Latin America) List of programming blocks by Cartoon Network; List of programming blocks by Teletoon

  6. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  7. Box-drawing characters - Wikipedia

    en.wikipedia.org/wiki/Box-drawing_characters

    The hardware code page of the original IBM PC supplied the following box-drawing characters, in what DOS now calls code page 437. This subset of the Unicode box-drawing characters is thus included in WGL4 and is far more popular and likely to be rendered correctly:

  8. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    In Snap!, the screen is organized in three resizable columns containing five regions: the block group selector (top of left column), the blocks palette (left column), the main area (middle column), and the stage area (top of right column) with the sprite selector (also called the sprite corral) showing sprite thumbnails below it. [Note 3]

  9. Swizzling (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Swizzling_(computer_graphics)

    In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]