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  2. Spatial anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Spatial_anti-aliasing

    These include "points", "lines" and "triangles". If one is to draw such a primitive in white against a black background, it is possible to design such a primitive to have fuzzy edges, achieving some sort of anti-aliasing. However, this approach has difficulty dealing with adjacent primitives (such as triangles that share an edge).

  3. Line (graphics) - Wikipedia

    en.wikipedia.org/wiki/Line_(graphics)

    Another use of line in graphics is the ability to help suggest a tone or feeling in a work. Vertical lines can be used to create a sense of strength or stability. An example of this could be a row of trees in a picture creating a series of vertical lines. Horizontal lines can be used to create a feeling of calm, peace or passiveness.

  4. Line detection - Wikipedia

    en.wikipedia.org/wiki/Line_detection

    The Hough transform [3] can be used to detect lines and the output is a parametric description of the lines in an image, for example ρ = r cos(θ) + c sin(θ). [1] If there is a line in a row and column based image space, it can be defined ρ, the distance from the origin to the line along a perpendicular to the line, and θ, the angle of the perpendicular projection from the origin to the ...

  5. Curvilinear perspective - Wikipedia

    en.wikipedia.org/wiki/Curvilinear_perspective

    Curvilinear barrel distortion Curvilinear pincushion distortion. Curvilinear perspective, also five-point perspective, is a graphical projection used to draw 3D objects on 2D surfaces, for which (straight) lines on the 3D object are projected to curves on the 2D surface that are typically not straight (hence the qualifier "curvilinear" [citation needed]).

  6. Rule of thirds - Wikipedia

    en.wikipedia.org/wiki/Rule_of_thirds

    The photograph demonstrates the application of the rule of thirds. The horizon in the photograph is on the horizontal line dividing the lower third of the photo from the upper two-thirds. The tree is at the intersection of two lines, sometimes called a power point [1] or a crash point. [2]

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping maps the model surface (or screen space during rasterization) into texture space; in this space, the texture map is visible in its undistorted form. UV unwrapping tools typically provide a view in texture space for manual editing of texture coordinates.

  8. Health Officials Investigating Possible Link Between Ozempic ...

    www.aol.com/health-officials-investigating...

    Health officials in Europe are investigating Ozempic and the trendy drug’s possible link to an eye-rotting condition that causes blindness. On Dec. 17, the European Medicines Agency announced ...

  9. Tilt–shift photography - Wikipedia

    en.wikipedia.org/wiki/Tilt–shift_photography

    With advances in optical design, lenses of 28 mm and then 24 mm became available and were quickly adopted by photographers working in close proximity to their subjects, such as in urban settings. The Arri motion-picture camera company offers a shift and tilt bellows system that provides movements for PL-mount lenses on motion-picture cameras.

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