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  2. Fluidity (video game) - Wikipedia

    en.wikipedia.org/wiki/Fluidity_(video_game)

    Fluidity is a 2D puzzle game with platforming elements, in which the player takes control of a large pool of water. The pool is moved by holding the Wii Remote sideways and tilting it left or right, which tilts the game world, while shaking the Remote will cause the pool to bounce upwards.

  3. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...

  4. Liquid War - Wikipedia

    en.wikipedia.org/wiki/Liquid_War

    The game came as a result of the algorithm, when he realized its applicability to gaming. Colcombet's friend, Christian Mauduit, enhanced the algorithm and coded the game. Liquid War 3.0 was released on 1 July 1995. It was a "barely usable" [4] MS-DOS game with no network support. Version 5.0 was released on 26 September 1998.

  5. Liquid Entertainment - Wikipedia

    en.wikipedia.org/wiki/Liquid_Entertainment

    Liquid Entertainment was founded in April 1999 by Ed Del Castillo and Mike Grayford. [2] [3] Liquid's first game was Battle Realms, published by Crave Entertainment in November 2001 to critical acclaim. [4] Battle Realms is a real-time strategy PC game

  6. Water pouring puzzle - Wikipedia

    en.wikipedia.org/wiki/Water_pouring_puzzle

    Starting state of the standard puzzle; a jug filled with 8 units of water, and two empty jugs of sizes 5 and 3. The solver must pour the water so that the first and second jugs both contain 4 units, and the third is empty.

  7. Ed Del Castillo - Wikipedia

    en.wikipedia.org/wiki/Ed_Del_Castillo

    As founder, president and chief creative officer of Liquid Entertainment, Del Castillo's first game was Battle Realms, published by Crave Entertainment and Ubisoft in November 2001 to critical acclaim. [5] Battle Realms is a real-time strategy PC game for Windows that features an unconventional approach to resource management and unit ...

  8. Hydrophobia (video game) - Wikipedia

    en.wikipedia.org/wiki/Hydrophobia_(video_game)

    Hydrophobia features fully dynamic and free-flowing water. Gameplay involves the player being able to interact with the environment, and the realistic water dynamics. Rob Hewson (game designer at Blade Interactive) stated that "player versus environment is certainly a large part of the experience, the wonderful thing about water is that it is constantly affecting every area of the environment ...

  9. The Ooze - Wikipedia

    en.wikipedia.org/wiki/The_Ooze

    The Ooze was released in Japan on September 22, 1995, [2] and in North America, with a European release in December. [3] The game was later included as a built-in game for the Arcade Legends Sega Genesis 2 and in the compilation game Sonic Mega Collection Plus. It is also unlockable in the Japanese version of Sonic Mega Collection.