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  2. Vertex buffer object - Wikipedia

    en.wikipedia.org/wiki/Vertex_buffer_object

    A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering.

  3. Cache coloring - Wikipedia

    en.wikipedia.org/wiki/Cache_coloring

    Illustration of cache coloring. Left is virtual memory spaces, center is the physical memory space, and right is the CPU cache.. A physically indexed CPU cache is designed such that addresses in adjacent physical memory blocks take different positions ("cache lines") in the cache, but this is not the case when it comes to virtual memory; when virtually adjacent but not physically adjacent ...

  4. Cache control instruction - Wikipedia

    en.wikipedia.org/wiki/Cache_control_instruction

    Some processors support a variant of load–store instructions that also imply cache hints. An example is load last in the PowerPC instruction set, which suggests that data will only be used once, i.e., the cache line in question may be pushed to the head of the eviction queue, whilst keeping it in use if still directly needed.

  5. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card. The first 3D graphics framework was probably Core, published by the ACM in 1977.

  6. Cache replacement policies - Wikipedia

    en.wikipedia.org/wiki/Cache_replacement_policies

    In computing, cache replacement policies (also known as cache replacement algorithms or cache algorithms) are optimizing instructions or algorithms which a computer program or hardware-maintained structure can utilize to manage a cache of information. Caching improves performance by keeping recent or often-used data items in memory locations ...

  7. Cache invalidation - Wikipedia

    en.wikipedia.org/wiki/Cache_invalidation

    Cache invalidation is a process in a computer system whereby entries in a cache are replaced or removed.. It can be done explicitly, as part of a cache coherence protocol. In such a case, a processor changes a memory location and then invalidates the cached values of that memory location across the rest of the computer system.

  8. Data-oriented design - Wikipedia

    en.wikipedia.org/wiki/Data-oriented_design

    In computing, data-oriented design is a program optimization approach motivated by efficient usage of the CPU cache, often used in video game development. [1] The approach is to focus on the data layout, separating and sorting fields according to when they are needed, and to think about transformations of data.

  9. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching