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  2. Anchor modeling - Wikipedia

    en.wikipedia.org/wiki/Anchor_Modeling

    Anchor modeling. Anchor modeling is an agile database modeling technique suited for information that changes over time both in structure and content. It provides a graphical notation used for conceptual modeling similar to that of entity-relationship modeling, with extensions for working with temporal data. The modeling technique involves four ...

  3. Help:Link - Wikipedia

    en.wikipedia.org/wiki/Help:Link

    The word "anchor" has two opposite meanings. In the context of a link from an anchor to a target, it is the starting place. In the context of the {} template, an "anchor" is a landing place for a link to jump to. The anchor template automatically creates some invisible coding from certain text in the template in the "landing place". In this ...

  4. Anchoring effect - Wikipedia

    en.wikipedia.org/wiki/Anchoring_effect

    Anchoring effect. The anchoring effect is a psychological phenomenon in which an individual's judgments or decisions are influenced by a reference point or "anchor" which can be completely irrelevant. Both numeric and non-numeric anchoring have been reported in research. In numeric anchoring, once the value of the anchor is set, subsequent ...

  5. Crystal growth - Wikipedia

    en.wikipedia.org/wiki/Crystal_growth

    An example of the cubic crystals typical of the rock-salt structure [broken anchor]. Time-lapse of growth of a citric acid crystal. The video covers an area of 2.0 by 1.5 mm and was captured over 7.2 min. The interface between a crystal and its vapor can be molecularly sharp at temperatures well below the melting point.

  6. W3Schools - Wikipedia

    en.wikipedia.org/wiki/W3Schools

    Active. W3Schools is a freemium educational website for learning coding online. [1][2] Initially released in 1998, it derives its name from the World Wide Web but is not affiliated with the W3 Consortium. [3][4][unreliable source] W3Schools offers courses covering many aspects of web development. [5] W3Schools also publishes free HTML templates.

  7. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1]: 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns. The different patterns and principles used in GRASP are controller ...

  8. Material point method - Wikipedia

    en.wikipedia.org/wiki/Material_Point_Method

    The material point method (MPM) is a numerical technique used to simulate the behavior of solids, liquids, gases, and any other continuum material. Especially, it is a robust spatial discretization method for simulating multi-phase (solid-fluid-gas) interactions. In the MPM, a continuum body is described by a number of small Lagrangian elements ...

  9. Anchored Instruction - Wikipedia

    en.wikipedia.org/wiki/Anchored_Instruction

    Anchored Instruction is a technology centered learning approach, which falls under the social constructionism paradigm. It is a form of situated learning [2] that emphasizes problem-solving within an integrated learning context, which can be examined from multiple perspectives. "In other words, the learning is contextualized to provide students ...