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  2. Plant Growth - DND 5th Edition

    dnd5e.wikidot.com/spell:plant-growth

    This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range.

  3. Plant Growth - Spells - D&D Beyond

    www.dndbeyond.com/spells/2207-plant-growth

    Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Plant Growth - This spell channels vitality into plants within a specific area. There are two poss...

  4. Plant Growth - Spells - D&D Beyond

    www.dndbeyond.com/spells/2618869-plant-growth

    This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below. Overgrowth. Choose a point within range. All normal plants in a 100-foot-radius Sphere centered on that point become thick and overgrown. A creature moving through that area must spend 4 feet of ...

  5. Plant Growth | D&D 5th Edition on Roll20 Compendium

    roll20.net/compendium/dnd5e/Plant Growth

    This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range.

  6. Plant Growth spell clarification - Rules & Game Mechanics - D&D...

    www.dndbeyond.com/.../rules-game-mechanics/186422-plant-growth-spell-clarification

    There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

  7. Is Plant Growth crazy? : r/DnD - Reddit

    www.reddit.com/r/DnD/comments/jvl1a3/is_plant_growth_crazy

    Plant Growth divides your movement speed by 4. 30/4=7.5. Always round down in D&D, so 5. 5 ft. of movement. This seems pretty damn crazy and, more importantly, not particularly fun for any players that get caught in it.

  8. Plant Growth Uses? : r/dndnext - Reddit

    www.reddit.com/r/dndnext/comments/4so4at/plant_growth_uses

    By RAW, there are two things that plant growth can do: create difficult terrain and double harvest yields. Some of the minor effects you mention seem fine, like growing flowers or feeding the party, but I'd be hesitant to allow some of the more in-depth ones.

  9. Plant Growth channels vitality into Plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast Plant Growth using 1 Action, choose a point within range.

  10. Plant Growth 5e: Feed Me, Seymour — Caverns & Creatures

    www.caverns-and-creatures.com/5e-spells/plant-growth

    Plant Growth: Feed Me, Seymour. Usable By: Bard, Druid, Ranger. Spell Level: 3. School: Transmutation. Casting Time: 1 action or 8 hours. Range: 150 feet. Duration: Instantaneous. Components: V, S. This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term ...

  11. This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range.