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  2. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    These are two different approaches to the drawing process. Straight ahead action scenes are animated frame by frame from beginning to end, while "pose to pose" involves starting with drawing key frames, and then filling in the intervals later. [12] "Straight ahead action" creates a more fluid, dynamic illusion of movement, and is better for ...

  3. Anticipation (animation) - Wikipedia

    en.wikipedia.org/wiki/Anticipation_(animation)

    Anticipation is one of the fundamental 12 basic principles of animation, as set out by Frank Thomas and Ollie Johnston in their authoritative 1981 book on the Disney Studio titled The Illusion of Life. An anticipation pose or drawing is a preparation for the main action of an animated scene, as distinct from the action and the reaction.

  4. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    The animation consists of 8 drawings which are "looped", i.e. repeated over and over. This example is also "shot on twos", i.e. shown at 12 drawings per second. Creating animation loops or animation cycles is a labor-saving technique for animating repetitive motions, such as a character walking or a breeze blowing through the trees. In the case ...

  5. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. [57] The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. [ 58 ]

  6. History of animation - Wikipedia

    en.wikipedia.org/wiki/History_of_animation

    Animated movies are part of ancient traditions in storytelling, the visual arts and theatre. Popular techniques with moving images before film include shadow play, mechanical slides, and mobile projectors in magic lantern shows (especially phantasmagoria). Techniques with fanciful three-dimensional moving figures include masks and costumes ...

  7. Live2D - Wikipedia

    en.wikipedia.org/wiki/Live2D

    Live2D is an animation technique used to animate static images—usually anime -style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model. [1][2][3][4][5][6] This enables characters to move using 2.5D movement while maintaining the original ...

  8. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    e. Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images) or dynamic (i.e. moving images). CGI both refers to 2D computer graphics and (more frequently) 3D computer ...

  9. Character animation - Wikipedia

    en.wikipedia.org/wiki/Character_animation

    Character animation. Character animation is a specialized area of the animation process, which involves bringing animated characters to life. The role of a character animator is analogous to that of a film or stage actor and character animators are often said to be "actors with a pencil" (or a mouse). Character animators breathe life in their ...

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