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Client-server architecture is crucial in modern system design, facilitating efficient communication between users (clients) and central servers across diverse applications. It underpins everything from websites and online banking to IoT and healthcare systems.
The Client-server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters called clients.
In this article, we’ll break down what client-server architecture is, its components, types, and real-life applications. We’ll also include easy-to-understand examples and diagrams to help...
A client server architecture is a system that hosts, provides, and manages most of the resources and services that the client requests. This approach, also known as the networking computing model or client server network, involves the delivery of all requests and services across a network.
A computer network diagram of clients communicating with a server via the Internet. The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. [1]
Client-server architecture, alternatively called a client-server model, is a network application that breaks down tasks and workloads between clients and servers that reside on the same system or are linked by a computer network.
The client-server model is a network architecture that describes how servers share resources and interact with network devices. For modern enterprises and data centers, many servers facilitate processes like email, printing, internet connections, application hosting, and more.
Client-server architecture is a network model that separates the responsibilities of the client and the server in a distributed computing environment. In this setup, two distinct entities – the client and the server – collaborate to perform tasks and exchange information.
As you can see in the diagram above, a standard client-server architecture has three parts: Front-End: This is the piece of software that interacts with users, even if they are on different platforms with different technologies. Any front-end module in a client-server architecture is designed to interact with all existing devices on the market.
📍Two-Tier Architecture (Client-Server): In this type, the client directly communicates with the server to request services and retrieve data. The server handles both the presentation logic (user interface) and the business logic (processing the request and data).