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Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most commonly implemented in two, three, or four dimensions, but can be defined for any ...
In color science, a color gradient (also known as a color ramp or a color progression) specifies a range of position-dependent colors, usually used to fill a region. In assigning colors to a set of values, a gradient is a continuous colormap, a type of color scheme . In computer graphics, the term swatch [ 1] has come to mean a palette of ...
Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping[ 1][ 2][ 3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color .
RGB color model. The RGB color model is an additive color model [ 1] in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue.
Paint 3D is a raster graphics and 3D computer graphics application which is a refresh of Microsoft Paint. [2] It is one of several 3D modeling and printing applications (formatted under 3MF ) introduced or improved with the Windows 10 Creators Update , including View 3D , Windows Mixed Reality , Holograms, along with the CAD programs 3D Builder ...
Vantablack [ 1][ 2] Except where otherwise noted, data are given for materials in their standard state (at 25 °C [77 °F], 100 kPa). Vantablack is a class of super-black coatings with total hemispherical reflectances (THR) below 1% [ 4] in the visible spectrum. The name is a portmanteau of the acronym VANTA ( vertically aligned nanotube arrays ...
This normal map is encoded in object space. In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. [ 1]
Compression artifact. A compression artifact (or artefact) is a noticeable distortion of media (including images, audio, and video) caused by the application of lossy compression. Lossy data compression involves discarding some of the media's data so that it becomes small enough to be stored within the desired disk space or transmitted ...