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  2. Polynomial evaluation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_evaluation

    Horner's method evaluates a polynomial using repeated bracketing: + + + + + = + (+ (+ (+ + (+)))). This method reduces the number of multiplications and additions to just Horner's method is so common that a computer instruction "multiply–accumulate operation" has been added to many computer processors, which allow doing the addition and multiplication operations in one combined step.

  3. Horner's method - Wikipedia

    en.wikipedia.org/wiki/Horner's_method

    0.546 0 3522 −1 1 └─────────────────────── 22 −1 1 −4 The third row is the sum of the first two rows, divided by 2 . Each entry in the second row is the product of 1 with the third-row entry to the left.

  4. Partial fraction decomposition - Wikipedia

    en.wikipedia.org/wiki/Partial_fraction_decomposition

    Partial fraction decomposition. In algebra, the partial fraction decomposition or partial fraction expansion of a rational fraction (that is, a fraction such that the numerator and the denominator are both polynomials) is an operation that consists of expressing the fraction as a sum of a polynomial (possibly zero) and one or several fractions ...

  5. Collatz conjecture - Wikipedia

    en.wikipedia.org/wiki/Collatz_conjecture

    For any integer n, n ≡ 1 (mod 2) if and only if 3n + 1 ≡ 4 (mod 6). Equivalently, ⁠ n − 1 / 3 ⁠ ≡ 1 (mod 2) if and only if n ≡ 4 (mod 6). Conjecturally, this inverse relation forms a tree except for the 1–24 loop (the inverse of the 42–1 loop of the unaltered function f defined in the Statement of the problem section of ...

  6. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    As in Sudoku, the goal of each puzzle is to fill a grid with digits –– 1 through 4 for a 4×4 grid, 1 through 5 for a 5×5, 1 through 6 for a 6×6, etc. –– so that no digit appears more than once in any row or any column (a Latin square). Grids range in size from 3×3 to 9×9.

  7. Sicherman dice - Wikipedia

    en.wikipedia.org/wiki/Sicherman_dice

    2. 1. Crazy dice is a mathematical exercise in elementary combinatorics, involving a re-labeling of the faces of a pair of six-sided dice to reproduce the same frequency of sums as the standard labeling. The Sicherman dice are crazy dice that are re-labeled with only positive integers. (If the integers need not be positive, to get the same ...

  8. Combination puzzle - Wikipedia

    en.wikipedia.org/wiki/Combination_puzzle

    In the formulae for piece configuration, the configuration of the fused pieces is given in brackets. Thus, (as a simple regular cuboid example) a 2(2,2)x2(2,2)x2(2,2) is a 2×2×2 puzzle, but it was made by fusing a 4×4×4 puzzle. Puzzles which are constructed in this way are often called "bandaged" cubes.

  9. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    n. -dimensional sequential move puzzle. Five-dimensional 2 5 puzzle partial cutaway demonstrating that even with the minimum size in 5-D the puzzle is far from trivial. The 4-D nature of the stickers is clearly visible in this screen shot. The Rubik's Cube is the original and best known of the three-dimensional sequential move puzzles.