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  2. Brainfuck - Wikipedia

    en.wikipedia.org/wiki/Brainfuck

    The brainfuck language uses a simple machine model consisting of the program and instruction pointer, as well as a one-dimensional array of at least 30,000 byte cells initialized to zero; a movable data pointer (initialized to point to the leftmost byte of the array); and two streams of bytes for input and output (most often connected to a ...

  3. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the ...

  4. Cursor (user interface) - Wikipedia

    en.wikipedia.org/wiki/Cursor_(user_interface)

    In computing, a pointer or mouse pointer (as part of a personal computer WIMP style of interaction) [10] [11] [12] is a symbol or graphical image on the computer monitor or other display device that echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen. It signals the point where actions of the user take place.

  5. Tissue (biology) - Wikipedia

    en.wikipedia.org/wiki/Tissue_(biology)

    t. e. In biology, tissue is an assembly of similar cells and their extracellular matrix from the same embryonic origin that together carry out a specific function. [1][2] Tissues occupy a biological organizational level between cells and a complete organ.

  6. Locks-and-keys - Wikipedia

    en.wikipedia.org/wiki/Locks-and-keys

    Locks-and-keys. Locks-and-keys is a solution to dangling pointers in computer programming languages . The locks-and-keys approach represents pointers as ordered pairs (key, address) where the key is an integer value. Heap-dynamic variables are represented as the storage for the variable plus a cell for an integer lock value.

  7. LMS color space - Wikipedia

    en.wikipedia.org/wiki/LMS_color_space

    The Hunt and RLAB color appearance models use the Hunt–Pointer–Estevez transformation matrix (M HPE) for conversion from CIE XYZ to LMS. [ 4 ] [ 5 ] [ 6 ] This is the transformation matrix which was originally used in conjunction with the von Kries transform method, and is therefore also called von Kries transformation matrix (M vonKries ).

  8. Computer mouse - Wikipedia

    en.wikipedia.org/wiki/Computer_mouse

    A computer mouse (plural mice, also mouses) [ nb 1 ] is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer (called a cursor) on a display, which allows a smooth control of the graphical user interface of a computer.

  9. Null pointer - Wikipedia

    en.wikipedia.org/wiki/Null_pointer

    Null pointer. In computing, a null pointer or null reference is a value saved for indicating that the pointer or reference does not refer to a valid object. Programs routinely use null pointers to represent conditions such as the end of a list of unknown length or the failure to perform some action; this use of null pointers can be compared to ...