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A technology consisting of computer components and recording media used to retain digital data. It is a core function and fundamental component of computers. [1] device memory. local memory associated with a hardware device such as a graphics processing unit or OpenCL compute device, distinct from main memory.
computer science. The theory, experimentation, and engineering that form the basis for the design and use of computers. It involves the study of algorithms that process, store, and communicate digital information. A computer scientist specializes in the theory of computation and the design of computational systems.
List of computer term etymologies. This is a list of the origins of computer-related terms or terms used in the computing world (i.e., a list of computer term etymologies). It relates to both computer hardware and computer software. Names of many computer terms, especially computer applications, often relate to the function they perform, e.g ...
This is an alphabetical list of notable technology terms. It includes terms with notable applications in computing, networking, and other technological fields. Contents
FOSDEM —Free and Open-source Software Developers' European Meeting. FOSI —Formatted Output Specification Instance. FOSS —Free and Open-Source Software. FP —Function Programming. FP —Functional Programming. FPGA —Field Programmable Gate Array. FPS —Floating Point Systems. FPU —Floating-Point Unit. FRU —Field-Replaceable Unit.
The table below lists information technology initialisms and acronyms in common and current usage. These acronyms are used to discuss LAN, internet, WAN, routing and switching protocols, and their applicable organizations. [1][2][3] The table contains only current, common, non-proprietary initialisms that are specific to information technology.
Computer hardware. Computer hardware includes the physical parts of a computer, such as the central processing unit (CPU), random access memory (RAM), motherboard, computer data storage, graphics card, sound card, and computer case. It includes external devices such as a monitor, mouse, keyboard, and speakers. [1][2]
Geometry that can be drawn by a rasterizer or graphics processing unit, connecting vertices, e.g. points, lines, triangles, quadrilaterals. Rendering resources. Data managed by a graphics API, typically held in device memory, including vertex buffers, index buffers, texture maps and framebuffers. Repeating texture.