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Common Sense Media reviews thousands of movies, TV shows, music, video games, apps, web sites and books.Based on developmental criteria, the reviews provide guidance regarding each title's age appropriateness, as well as a "content grid" that rates particular aspects of the title including educational value, violence, sex, gender messages and role models, and more.
7 February 1992. Living Books is a series of interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by Wanderful ...
2002. The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.
How Pets Can Help Make Reading Fun for Kids The presence of a pet helps create a calm and encouraging environment. One published study found that children who read to dogs improved their reading ...
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
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