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  2. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  3. Hollywood High (video game) - Wikipedia

    en.wikipedia.org/wiki/Hollywood_High_(video_game)

    Hollywood High is a creative writing game released in 1996 by Theatrix Interactive. It is the sequel to Theatrix's Hollywood. The game features a choice of 37 scenes and multiple human cartoon characters. Users input text and watch the characters read it.

  4. Video game writing - Wikipedia

    en.wikipedia.org/wiki/Video_game_writing

    Video game writing is the art and craft of writing scripts and narratives for video games.Similar to screenwriting, it is typically a freelance profession. [1] It includes many differences from writing for film, due to the non-linear and interactive nature of most video games, and the necessity to work closely with video game designers and voice actors.

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    The game was praised for making its educational content subtly entertaining, [33] teaching children life skills such as using different currencies and acquiring a passport, [28] [79] [176] and for developing creative-writing skills. [56] The series was praised for its foreign-language instruction as one of only a few such games.

  7. List of novels based on video games - Wikipedia

    en.wikipedia.org/wiki/List_of_novels_based_on...

    Prequel novel to the game. Resident Evil: The Umbrella Conspiracy: S.D. Perry: ISBN 0671024396: Pocket Books Based on the 1996 video game: Caliban Cove: ISBN 978-0-671-02440-6: City Of The Dead: ISBN 0671024418: Based on Resident Evil 2: Underworld: ISBN 0671024426: Nemesis (Book 5) ISBN 978-0-671-78496-6: Based on Resident Evil 3: Nemesis

  8. ‘The Michael Jackson Video Game Conspiracy’ by Huffington Post

    testkitchen.huffingtonpost.com/michaeljacksonsonic

    And in early 1993, he was famous enough -- and uncontroversial enough -- to win last-minute, no-questions-asked admittance to the STI, a top-secret development facility for Sega's newest video games. Sega, then the leading video game manufacturer in the U.S. in Europe -- and planning, according to a Wired article that year, to "take over the ...

  9. Yahtzee Croshaw - Wikipedia

    en.wikipedia.org/wiki/Yahtzee_Croshaw

    Benjamin Richard "Yahtzee" Croshaw (born 24 May 1983) is a British journalist, video game critic, author, comedian, humourist, video game developer, and audiobook narrator. He is best known for his video game review series Zero Punctuation , which he produced for The Escapist from 2007 to 2023, and its spiritual successor Fully Ramblomatic ...

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