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A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed). [1] The idea of Nash equilibrium dates back to the time of Cournot, who in 1838 applied it to his model of competition in an oligopoly. [2]
The solutions are normally based on the concept of Nash equilibrium, and these solutions are reached by using methods listed in Solution concept. Most solutions used in non-cooperative game are refinements developed from Nash equilibrium, including the minimax mixed-strategy proved by John von Neumann. [8] [13] [20]
A Nash equilibrium is a strategy profile (a strategy profile specifies a strategy for every player, e.g. in the above prisoners' dilemma game (cooperate, defect) specifies that prisoner 1 plays cooperate and prisoner 2 plays defect) in which every strategy played by every agent (agent i) is a best response to every other strategy played by all the other opponents (agents j for every j≠i) .
In this game, players are tasked with guessing an integer from 0 to 100 inclusive which they believe is closest to 2/3 of the average of all players’ guesses. A Nash equilibrium can be found by thinking through each level: Level 0: The average can be in [0, 100] Level 1: The average can be in [0, 67], which is 2/3 of the maximum average of ...
Nash equilibria Sequential Perfect information Zero sum Move by nature; Battle of the sexes: 2 2 2 No No No No Blotto games: 2 variable variable No No Yes No Cake cutting: N, usually 2 infinite variable [1] Yes Yes Yes No Centipede game: 2 variable 1 Yes Yes No No Chicken (aka hawk-dove) 2 2 2 No No No No Coordination game: N: variable >2 No No ...
Further, it is possible for a game to have a Nash equilibrium that is resilient against coalitions less than a specified size k. CPNE is related to the theory of the core. Confusingly, the concept of a strong Nash equilibrium is unrelated to that of a weak Nash equilibrium. That is, a Nash equilibrium can be both strong and weak, either, or ...
The picture on the left shows that a typical example of a zero-sum three-person game. If Player 1 chooses to defence, but Player 2 & 3 chooses to offence, both of them will gain one point. At the same time, Player 1 will lose two-point because points are taken away by other players, and it is evident that Player 2 & 3 has parallelism of interests.
Thus we find the maximum speed in the flow, V = 2U, in the low pressure on the sides of the cylinder. A value of V > U is consistent with conservation of the volume of fluid. With the cylinder blocking some of the flow, V must be greater than U somewhere in the plane through the center of the cylinder and transverse to the flow.