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The two most common types of orientation are portrait and landscape. [1] The term "portrait orientation" comes from visual art terminology and describes the dimensions used to capture a person's face and upper body in a picture; in such images, the height of the display area is greater than the width.
This is useful for displaying images in "portrait" orientation, since such tall and narrow images tend to look too large when scaled to the same width as "landscape" oriented images. The upright option scales larger or smaller in step with user screen resolution.
For example, the usable height of 120-format roll film is 56mm, so a width of 70mm (as in 6×7) yields an aspect ratio of 4:5 — ideal for enlarging to make an 8×10" portrait. Print sizes are usually defined by their portrait dimensions (tall) while equipment aspect ratios are defined by their landscape dimensions (wide, flipped sideways).
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Analogous to this "Rule of thirds", (if I may be allowed so to call it) I have presumed to think that, in connecting or in breaking the various lines of a picture, it would likewise be a good rule to do it, in general, by a similar scheme of proportion; for example, in a design of landscape, to determine the sky at about two-thirds ; or else at ...
Raster images are stored on a computer in the form of a grid of picture elements, or pixels. These pixels contain the image's color and brightness information. Image editors can change the pixels to enhance the image in many ways. The pixels can be changed as a group or individually by the sophisticated algorithms within the image editors.
Such lenses are frequently used in architectural photography to control perspective, and in landscape photography to get an entire scene sharp. Some photographers have popularized the use of tilt for selective focus in applications such as portrait photography. The selective focus that can be achieved by tilting the plane of focus is often ...
Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...