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Wallpapers are shared through the Steam Workshop functionality as user-created downloadable content. It features its own rendering engine and provides a wallpaper editor, allowing for the creation of 2D and 3D wallpapers, including a particle system editor and a fork of JavaScript called SceneScript for additional wallpaper logic. It also ...
Juiced 2: Hot Import Nights is a racing video game. The PlayStation 2, Xbox 360 and Nintendo DS versions were released in September, the PlayStation Portable and PlayStation 3 versions in October, and the Microsoft Windows version in November 2007. It is the sequel to the 2005 game Juiced.
Wallpaper Engine is a chargeable software that replaces the desktop background with a wide selection of default and user made animated backgrounds. while also providing a complete tool set for user generated wallpapers. The software features its own Rendering engine which enables 2D video, 3D models, and even Interactive elements that respond ...
Hot Import Nights (HIN) is the world's largest and most unique indoor/outdoor automotive lifestyle event and the leading influencer in the tuning culture market. In addition to a dazzling display of the nation's best and most numerous customized show cars, this one-of-a-kind pop culture experience also features live performances with social ...
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source , Counter-Strike: Source , and Half-Life 2 . Valve used Source in many of their games in the following years, including Team Fortress 2 , Counter-Strike: Global Offensive , Dota 2 , and the Portal and Left 4 Dead ...
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Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...