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Icehouse pieces, or Icehouse Pyramids, [1] Treehouse pieces, Treehouse Pyramids [1] and officially Looney Pyramids, are nestable and stackable pyramid-shaped gaming pieces and a game system. The game system was invented by Andrew Looney and John Cooper in 1987, originally for use in the game of Icehouse.
Perfection is a game originally produced by the Pennsylvania company Reed Toys and then by the Milton Bradley company. The object is to put all the pieces into matching holes on the board (pushed down) before the time limit runs out. When time runs out, the board springs up, causing many, if not all, of the pieces to fly out.
From 1903 to 1935, the game was passed around amongst friends and didn't even have the name Monopoly. Charles Darrow sold it to Parker Brothers, but the original creator was Lizzie Magie. For ...
Colorforms is a creative toy named for the simple shapes and forms cut from colored vinyl sheeting that cling to a smooth backing surface without adhesives. These pieces are used to create picture graphics and designs, which can then be changed countless times by repositioning the removable color forms.
Just Words. If you love Scrabble, you'll love the wonderful word game fun of Just Words. Play Just Words free online! By Masque Publishing
The HeroClix game utilizes the "combat dial system" originally created for the Mage Knight game. The Combat Dial keeps track of a figure's game statistics via a rotating dial in the base. As the figure suffers damage, the dial is turned a required number of "clicks" to reveal new stats and possibly special abilities.
Twenty-one [14] or twenty-three game pieces [15] are used in kubb: Ten kubbs, rectangular wooden blocks 10–15 cm tall and 5–7 cm square on the end. One king, a larger wooden piece 25–30 cm tall and 7–9 cm square on the end, sometimes adorned with a crown design on the top. Six batons, 25–30 cm long and 2.5–4.4 cm in diameter.
The design of most cross and circle games involves a circle divided into four equal portions by a cross inscribed inside it; the classic example of this design is the Korean game Yut. However, the term "cross and circle" is typically widened to include boards that replace the circle with a square, and cruciform boards that collapse the circle ...