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  2. Virtual queue systems at Disney Parks - Wikipedia

    en.wikipedia.org/wiki/Virtual_queue_systems_at...

    Disney Parks have utilized virtual queue systems since the introduction of the FastPass System in 1999. These systems allow theme park visitors to wait in a virtual queue for an attraction, reducing the time spent in line. Depending on the system, access to virtual queues may come with park admission or may be an additional charge.

  3. runDisney - Wikipedia

    en.wikipedia.org/wiki/Rundisney

    runDisney (stylized as runDisney, formerly Disney Endurance Series and The Endurance Series at Walt Disney World Resort), is the road race division of Disney Sports Enterprises, a unit of Disney Experiences, a segment and subsidiary of The Walt Disney Company. The division is designed to get runners to plan a "runcation", a vacation planned to ...

  4. Virtual output queueing - Wikipedia

    en.wikipedia.org/wiki/Virtual_output_queueing

    Virtual output queueing (VOQ) is a technique used in certain network switch architectures where, rather than keeping all traffic in a single queue, separate queues are maintained for each possible output location.

  5. Talk:Virtual queue systems at Disney Parks - Wikipedia

    en.wikipedia.org/wiki/Talk:Virtual_queue_systems...

    Fast pass/virtual queue systems are not exclusive to Disney. Six Flags had them last time I visited (a few years now though) and UK theme parks have had them in the past. Should it not be the system generally, rather than Disney's? 84.9.58.250 22:12, 27 June 2010 (UTC)

  6. Virtual queue - Wikipedia

    en.wikipedia.org/wiki/Virtual_queue

    More recent virtual queue systems have utilized technology such as the Q-Bot to reserve a place for them in the queue. Implementations of such a system include the Q-Bot at Legoland parks, the Flash Pass at Six Flags parks and the Q4U at Dreamworld. Virtual queueing apps allow small businesses to operate their virtual queue from an application.

  7. Borland C++ - Wikipedia

    en.wikipedia.org/wiki/Borland_C++

    5.5 (2000-02-16; [8] Windows 95/98/NT/2000): Based on Borland C++Builder 5, it is a freeware compiler without the IDE from the parent product. Includes Borland C++ Compiler v5.5, Borland Turbo Incremental Linker, Borland Resource Compiler / Binder, C++ Win32 Preprocessor, ANSI/OEM character set file conversion utility, Import Definitions utility to provide information about DLLs, Import ...

  8. Object Windows Library - Wikipedia

    en.wikipedia.org/wiki/Object_Windows_Library

    In 1996, Borland released Borland C++ 5 for Windows. This version included OWL 5, a major revamp of the library. While OWL 5 received a minor update with the release of Borland C++ 5.02 a little later, version 5 would end up as the final version of OWL by Borland. In 1997, Borland released C++Builder and deprecated Borland C++.

  9. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    C++ enforces stricter typing rules (no implicit violations of the static type system [1]), and initialization requirements (compile-time enforcement that in-scope variables do not have initialization subverted) [7] than C, and so some valid C code is invalid in C++. A rationale for these is provided in Annex C.1 of the ISO C++ standard.