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  2. FOIL method - Wikipedia

    en.wikipedia.org/wiki/FOIL_method

    The FOIL method is a special case of a more general method for multiplying algebraic expressions using the distributive law. The word FOIL was originally intended solely as a mnemonic for high-school students learning algebra. The term appears in William Betz's 1929 text Algebra for Today, where he states: [2]

  3. First-order inductive learner - Wikipedia

    en.wikipedia.org/wiki/First-order_inductive_learner

    The FOIL algorithm is as follows: Input List of examples and predicate to be learned Output A set of first-order Horn clauses FOIL(Pred, Pos, Neg) Let Pos be the positive examples Let Pred be the predicate to be learned Until Pos is empty do: Let Neg be the negative examples Set Body to empty Call LearnClauseBody Add Pred ← Body to the rule

  4. Talk:FOIL method - Wikipedia

    en.wikipedia.org/wiki/Talk:FOIL_method

    FOIL is sufficient to expand this product if you creatively combine it with associativity and recursion. It might be instructive to include this tidbit to show how one could apply FOIL to expanding the product with two multiplicands with three summands each. (And, btw, thanks KSmrq for adding the tableau.) Lunch 00:21, 1 May 2007 (UTC)

  5. Google JAX - Wikipedia

    en.wikipedia.org/wiki/Google_JAX

    JAX is a machine learning framework for transforming numerical functions developed by Google with some contributions from Nvidia. [2] [3] [4] It is described as bringing together a modified version of autograd (automatic obtaining of the gradient function through differentiation of a function) and OpenXLA's XLA (Accelerated Linear Algebra).

  6. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...

  7. Marching tetrahedra - Wikipedia

    en.wikipedia.org/wiki/Marching_tetrahedra

    Marching tetrahedra computes up to nineteen edge intersections per cube, where marching cubes only requires twelve. Only one of these intersections cannot be shared with an adjacent cube (the one on the main diagonal), but sharing on all faces of the cube complicates the algorithm and increases memory requirements considerably.

  8. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    for the 3-cube is rotations of a 2-polytope (square) in 2-space = 4; for the 2-cube is rotations of a 1-polytope in 1-space = 1; In other words, the 2D puzzle cannot be scrambled at all if the same restrictions are placed on the moves as for the real 3D puzzle. The moves actually given to the 2D Magic Cube are the operations of reflection.

  9. Klee–Minty cube - Wikipedia

    en.wikipedia.org/wiki/Klee–Minty_cube

    The Klee–Minty cube or Klee–Minty polytope (named after Victor Klee and George J. Minty) is a unit hypercube of variable dimension whose corners have been perturbed. Klee and Minty demonstrated that George Dantzig 's simplex algorithm has poor worst-case performance when initialized at one corner of their "squashed cube".