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The original Speak & Spell was the first of a three-part talking educational toy series that also included Speak & Read and Speak & Math.This series was a subset of TI's Learning Center product group and the Speak & Spell was released simultaneously with the Spelling B (a non-speech product designed to help children learn to spell), and the First Watch (designed to teach children to read ...
See 'n Say is an educational toy created by Mattel in 1964 after the success of Chatty Cathy. It was the first Mattel talking toy allowing children to choose the exact phrase as heard. It was the first Mattel talking toy allowing children to choose the exact phrase as heard.
A companion program, SpeakQ, adds speech recognition capability to WordQ. SpeakQ uses Windows Speech Recognition to allow the user to dictate into a microphone and have the text appear in the word processor. The user can switch between typing and speaking at will, and the program will suggest words that are hard to pronounce or spell.
Dragon NaturallySpeaking uses a minimal user interface. As an example, dictated words appear in a floating tooltip as they are spoken (though there is an option to suppress this display to increase speed), and when the speaker pauses, the program transcribes the words into the active window at the location of the cursor.
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The look-and-say sequence was analyzed by John Conway [1] after he was introduced to it by one of his students at a party. [2] [3] The idea of the look-and-say sequence is similar to that of run-length encoding. If started with any digit d from 0 to 9 then d will remain indefinitely as the last digit of the sequence.
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