enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Generative Design in Minecraft - Wikipedia

    en.wikipedia.org/wiki/Generative_Design_in_Minecraft

    GDMC (short for Generative Design in Minecraft) is a programming competition to create procedurally generated settlements in Minecraft. [1] The competition is organized by academics from New York University , the University of Hertfordshire and the Queen Mary University of London .

  3. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  4. Steve (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Steve_(Minecraft)

    Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the original 2009 Java-based version, Steve is the first and the original default skin available for players of contemporary versions of Minecraft.

  5. SkyDoesMinecraft - Wikipedia

    en.wikipedia.org/wiki/SkyDoesMinecraft

    Adam Dahlberg (born January 17, 1993), known online as SkyDoesMinecraft, Sky Does Everything and NetNobody, is an American YouTuber mainly known for formerly producing family-friendly content related to Minecraft.

  6. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    By 1994, Persson knew he wanted to become a video game developer, but his teachers advised him to study graphic design, which he did from ages 15 to 18. [ 6 ] [ 11 ] Persson, although introverted, [ 2 ] was well-liked by his peers, but after entering secondary school was a "loner" and reportedly had only one friend. [ 10 ]

  7. Morphological skeleton - Wikipedia

    en.wikipedia.org/wiki/Morphological_skeleton

    The image to the right shows the extent of what skeleton morphology can accomplish. Given a partial image, it is possible to extract a much fuller picture. Properly pre-processing the image with a simple Auto Threshold grayscale to binary converter will give the skeletonization function an easier time thinning.

  8. Topological skeleton - Wikipedia

    en.wikipedia.org/wiki/Topological_skeleton

    The skeleton usually emphasizes geometrical and topological properties of the shape, such as its connectivity, topology, length, direction, and width. Together with the distance of its points to the shape boundary, the skeleton can also serve as a representation of the shape (they contain all the information necessary to reconstruct the shape).

  9. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Skeleton_(computer...

    Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble pseudocode , but allow parsing , compilation and testing of the code.