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The problem for graphs is NP-complete if the edge lengths are assumed integers. The problem for points on the plane is NP-complete with the discretized Euclidean metric and rectilinear metric. The problem is known to be NP-hard with the (non-discretized) Euclidean metric. [3]: ND22, ND23
In computer graphics, a digital differential analyzer (DDA) is hardware or software used for interpolation of variables over an interval between start and end point. DDAs are used for rasterization of lines, triangles and polygons.
The problem is to rapidly find a solution among candidates a, b, and c that is as good as any other, where goodness is either 0 or 1. There are eight instances ("lunch plates") fxyz of the problem, where x, y, and z indicate the goodness of a, b, and c, respectively. Procedure ("restaurant") A evaluates candidates in the order a, b, c, and B ...
A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.
The function can be extended to sequences of actions by the following recursive equations: (, [ ]) = (, [,, …,]) = ( (,), [, …,]) A plan for a STRIPS instance is a sequence of actions such that the state that results from executing the actions in order from the initial state satisfies the goal conditions.
A primary concern of algorithmic topology, as its name suggests, is to develop efficient algorithms for solving problems that arise naturally in fields such as computational geometry, graphics, robotics, social science, structural biology, and chemistry, using methods from computable topology. [1] [2] [3]
A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.
Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry.Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry.