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The Center Game is a chess opening that begins with the moves: 1. e4 e5 2. d4 exd4. The game usually continues 3.Qxd4 Nc6, developing with a gain of tempo for Black due to the attack on the white queen. (Note that 3.c3 is considered a separate opening: the Danish Gambit.)
Buchholz Cut 1 (the Buchholz score reduced by the lowest score of the opponents); Buchholz (the sum of the scores of each of the opponents of a player); The greater number of wins; The greater number of wins with Black pieces, not counting forfeits. The U.S. Chess Federation recommends these as the first four tie-breaking methods to be used: [18]
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See chess clock. game score Often shortened to score. The record of a game in some form of notation, usually algebraic notation. In over-the-board tournaments, the game score is recorded on a score sheet. [190] gardez [from French: gardez la reine!, "Protect the Queen!"] An announcement to the opponent that their queen is under direct attack ...
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In chess, by far the most common scoring system is 1 point for a win, ½ for a draw, and 0 for a loss. A number of different notations are used to denote a player's score in a match or tournament, or their long-term record against a particular opponent. The most common are:
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The name "hypermodern" was originated by Tartakower; [4] his book Die hypermoderne Schachpartie (English: The Hypermodern Chess Game) was published in 1924. Nimzowitsch's book Mein System (English: My System) was published in 1925 through to 1927 in five installments. It discusses elements of hypermodernism, but focuses mainly on positional chess.