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WebGL programs consist of control code written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES, sometimes referred to as ESSL), a language similar to C or C++. WebGL code is executed on a computer's GPU.
Originally, this functionality was achieved by writing shaders in ARB assembly language – a complex and unintuitive task. The OpenGL ARB created the OpenGL Shading Language to provide a more intuitive method for programming the graphics processing unit while maintaining the open standards advantage that has driven OpenGL throughout its history.
With the arrival of the initial WebGL implementation by Mozilla's Firefox in 2009, Quilez created the first online live coding environment and curated repository of procedural shaders. This content was donated by 18 authors from the Demoscene and showcased advanced real-time and interactive animations never seen in the Web before, such as ...
WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.
Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.
GLGE is a programming library for use with WebGL and JavaScript. GLGE is a JavaScript library intended to ease the use of WebGL, a native browser JavaScript API giving direct access to OpenGL ES 2, allowing for the use of hardware accelerated 2D and 3D applications without having to download any plugins.
HLAG is another example of a high-level Shader language that compiles into AGAL. [30] When porting C++ 3D video games for playback in Adobe Flash Player, developers must translate traditional HLSL and GLSL shaders into AGAL. [31] The C++ video game code can be converted into Flash-compatible code using CrossBridge.