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  2. Spacer GIF - Wikipedia

    en.wikipedia.org/wiki/Spacer_GIF

    The reason a spacer GIF is invisible is so that an HTML developer can create a table cell and fill the background with a specific color that can be viewed through the transparent spacer GIF. For instance, a developer seeking to create a square blue box 500 pixels on a side could use a separate blue 500×500 graphic at the expense of additional ...

  3. Transparency (graphic) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(graphic)

    GIF animation of an Apollonian sphere packing with transparent background. Transparency in computer graphics is possible in a number of file formats.The term "transparency" is used in various ways by different people, but at its simplest there is "full transparency" i.e. something that is completely invisible.

  4. Category : Images that should have transparent backgrounds

    en.wikipedia.org/wiki/Category:Images_that...

    Media in category "Images that should have transparent backgrounds" The following 104 files are in this category, out of 104 total. 111th Battle For The Bell.jpeg 370 × 208; 33 KB

  5. Press F to pay respects - Wikipedia

    en.wikipedia.org/wiki/Press_F_to_pay_respects

    In Call of Duty: Advanced Warfare, the default control to "use" or interact with an object is F on PC, on Xbox, and on PlayStation. [1] The prompt "Press F to Pay Respects" ("Hold to Pay Respects" in Xbox versions and "Hold to Pay Respects" in PlayStation versions) appears as during a scene where the player character, U.S. Marine Corps Private First Class Jackson Mitchell, mourns the death of ...

  6. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game.Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1]

  7. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

  8. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Current generation gaming systems are able to render 3D graphics using floating-point frame buffers, in order to produce HDR images. To produce the bloom effect, the linear HDRR image in the frame buffer is convolved with a convolution kernel in a post-processing step, before converting to RGB space. The convolution step usually requires the ...

  9. GIF - Wikipedia

    en.wikipedia.org/wiki/GIF

    The Graphics Interchange Format (GIF; / ɡ ɪ f / GHIF or / dʒ ɪ f / JIF, see § Pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.