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The 1992 Doctor Who pinball machine by Bally was released for the game on October 1, 2016, with an original table Master of Time released for Steam and iOS on December 24, 2016. On June 30, 2018, all Bally pinball tables were removed from the game due to the Williams/Bally license holder not wanting to renew the license with FarSight Studios .
Dr. Brain Thinking Games: IQ Adventure (1999) or Mind Venture - the second game is a third-person adventure where the player (Dr. Brain's test subject) has to find and use objects to restore a trans-dimensional device that has trapped him in a strange dimension filled with plant people, mole-men, and hostile robots.
The game includes every incarnation of the Doctor from the television series (including the War Doctor) and well over 200 companions from both classic and modern Doctor Who. The game closely followed series 8 and series 9 of the show with new levels launching each weekend alongside each episode and included new characters, costumes, and enemies ...
Pages in category "Video games based on Doctor Who" The following 16 pages are in this category, out of 16 total. This list may not reflect recent changes. ...
Doctor Who: Battle of Time was a digital collectible card game developed by Bandai Namco Entertainment and released for iOS and Android. [320] It was soft-launched on 30 May 2018 in Australia, Canada, New Zealand, Thailand, but was shut down on 26 November of that same year. [321] Doctor Who Infinity was released on Steam on 7 August 2018. [322]
The Island of Dr. Brain is the second game in the Dr. Brain series by Sierra On-Line.It was released in 1992 and was only available for IBM PC compatibles. [1] Like the first game in the Dr. Brain series, Castle of Dr. Brain, Island is an educational puzzle adventure game.
Enjoy a classic game of Hearts and watch out for the Queen of Spades!
PC Gamer saw the game as part of a larger trend of disappointing Doctor Who games despite the rich subject matter. In analysing the challenges Doctor Who poses to video gaming, the site noted that the personality of the Doctor himself would necessitate abstract item puzzles or dialogue-based puzzles rather than action-oriented gameplay. [2]