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Doom or "the Doom" was a specific term for the Last Judgement and first cited to c. 1200 by the OED ("doom", 6), a sense surviving in this artistic meaning and in phrases such as the "crack of doom" and the word "doomsday", the latter going back to Old English. The original OED in the late 19th century already described this sense of "doom" as ...
This category collects cover images that are scans, in whole or in part, from titles related to the Doom Patrol "family" of comic books as published by DC Comics. This includes titles such as, but not limited to: Doom Patrol (multiple volumes) My Greatest Adventure (intrinsic linkage with the team) Beast Boy; etc
This category collects images that are scans, screen captures, photos, and/or illustrations of the Dom Patrol and related characters and intellectual properties for which DC Comics holds the copyright and/or trademark. Images of related comic book covers, as published, can be found in Category:DC Comics covers.
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MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.
In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath reviewed the fantasy role-playing game Dark Sun and noted, "The art of fantasy illustrators Gerald Brom and Tom Baxa tie together this aesthetic-first high concept ... the art of Brom and Baxa distills and transmits the themes of the setting without players ...
In 2001, Drake wrote of the search for a Doom Patrol illustrator, saying that Boltinoff's regular artists ...were all busy. That meant the DP would get some backup artist. So 'pessimism' was the password when Murray brought in a very lean, eagle-beaked, lantern-jawed guy with eyeglass lenses even thicker than mine: Bruno Premiani.
Adrian Carmack was the lead artist for Doom, with Kevin Cloud as an additional artist. Additionally, Don Ivan Punchatz was hired to create the package art and logo, and his son Gregor Punchatz created some of the monsters. Doom was the style of game that Adrian Carmack had wanted to create since id was founded, one with a dark style and demons ...