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Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Urban Dictionary Screenshot Screenshot of Urban Dictionary front page (2018) Type of site Dictionary Available in English Owner Aaron Peckham Created by Aaron Peckham URL urbandictionary.com Launched December 9, 1999 ; 25 years ago (1999-12-09) Current status Active Urban Dictionary is a crowdsourced English-language online dictionary for slang words and phrases. The website was founded in ...
Role-playing games also have specialized slang and jargon associated with them. Besides the terms listed here, there are numerous terms used in the context of specific, individual RPGs such as Dungeons & Dragons (D&D), Pathfinder, Fate, and Vampire: The Masquerade. For a list of RPGs, see List of role-playing games.
Pasties (singular pasty or pastie) [1] are patches that cover a person's nipples and areolae, typically self-adhesive or affixed with adhesive. They are usually worn in pairs. They are usually worn in pairs.
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...
Urban legend: "Candyman" is based on a short story by author Clive Barker, but the movie draws inspiration from several urban legends, including razor blades found in candy, Bloody Mary and the ...
The term "owned" subsequently spread to gaming circles, where it was used to refer to defeat in a game. For example, if a player makes a particularly impressive kill shot or wins a match by an appreciable margin in a multiplayer video game, it is not uncommon for him or her to say owned to the loser(s), as a manifestation of victory, a taunt, or provocation.
Action games tend to set simple goals, and reaching them is obvious. [2] A common goal is to defeat the end-of-game boss. This is often presented in the form of a structured story, with a happy ending upon winning the game. In some games, the goal changes as the player reveals more of the story. [2] Many action games keep track of the player's ...