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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In 5th Edition, saving throws are explicitly tied to the ability scores, and carry their names, resulting in six categories of saves. A saving throw is performed similarly to a skill check, with a d20 roll result added to the relevant ability modifier and, if applicable, the proficiency bonus. [12]

  3. Golf instruction - Wikipedia

    en.wikipedia.org/wiki/Golf_instruction

    Golf instruction consists of five primary skills: shots from a tee (most notable: driving that uses a driver), full shots from the ground (mostly known as "iron shots", pitching (or 3/4 shots designed for distance control, chipping (short shots around the green the require less than a full swing), putting (1 club preferably "the putter") and course strategy or gamesmanship.

  4. Yips - Wikipedia

    en.wikipedia.org/wiki/Yips

    In golf, the yips is a movement disorder known to interfere with putting. The term yips is said to have been popularized by Tommy Armour—a golf champion and later golf teacher—to explain the difficulties that led him to abandon tournament play. [4] In describing the yips, golfers have used terms such as twitches, staggers, jitters and jerks.

  5. Saving throw - Wikipedia

    en.wikipedia.org/wiki/Saving_throw

    Saving throws are represented as a numeric value that often changes as the character advances in experience. In order to successfully make a throw, the character must roll dice (often a single 20-sided die ("d20") or three six-sided dice ("3d6")), achieving a result based on the calculated value of the saving throw which is compared against a ...

  6. Glossary of golf - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_golf

    References External links 0–9 19th hole The clubhouse bar. A ace When a player hits the ball directly from the tee into the hole with one stroke. Also called a hole in one. address The act of taking a stance and placing the club-head behind the golf ball. If the ball moves once a player has addressed the ball, there is a one-stroke penalty, unless it is clear that the actions of the player ...

  7. Saving vs. investing: Which strategy works best for growing ...

    www.aol.com/finance/saving-vs-investing...

    For example, if you keep $25,000 in emergency savings, a money market account earning 4.00% APY would generate about $1,000 in annual interest while letting you write checks and withdraw funds you ...

  8. Saving vs. investing: How to choose the right strategy to hit ...

    www.aol.com/finance/saving-vs-investing-choose...

    High-yield savings accounts: Like a checking account, you have free rein to deposit and withdraw your money when you use a high-yield savings account, making it a good option if you need ongoing ...

  9. No-penalty CD vs. savings account: Which is the best choice ...

    www.aol.com/finance/no-penalty-cd-vs-savings...

    No-penalty CDs vs. savings account: How to choose. For many people — including retirees and those on fixed incomes — combining a no-penalty CD and a savings account can offer the best of both ...

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