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  2. CMake - Wikipedia

    en.wikipedia.org/wiki/CMake

    CMake can generate project files for several popular IDEs, such as Microsoft Visual Studio, Xcode, and Eclipse CDT. It can also produce build scripts for MSBuild or NMake on Windows; Unix Make on Unix-like platforms such as Linux , macOS , and Cygwin ; and Ninja on both Windows and Unix-like platforms.

  3. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.

  4. Artifact (software development) - Wikipedia

    en.wikipedia.org/wiki/Artifact_(software...

    Maintainability is primarily affected by the role the artifact fulfills. The role can be either practical or symbolic. In the earliest stages of software development, artifacts may be created by the design team to serve a symbolic role to show the project sponsor how serious the contractor is about meeting the project's needs.

  5. Talk:CMake - Wikipedia

    en.wikipedia.org/wiki/Talk:CMake

    Maybe changing the wording of "CMake is not a build system but rather it's a build-system generator." to something more like ""CMake is not a build system but rather it generates another system's build files"? peterl 17:13, 15 March 2021 (UTC) @Peterl: Yeah, it would be nice to make it clear this way. Feel free to make changes.

  6. Include directive - Wikipedia

    en.wikipedia.org/wiki/Include_directive

    COBOL defines an include directive indicated by copy in order to include a copybook. Generally, for C/C++ the include directive is used to include a header file, but can include any file. Although relatively uncommon, it is sometimes used to include a body file such as a .c file. The include directive can support encapsulation and reuse ...

  7. Library (computing) - Wikipedia

    en.wikipedia.org/wiki/Library_(computing)

    In computing, a library is a collection of resources that is leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled functions and classes, or a library can be a collection of source code. A resource library may contain data such as images and text.

  8. Standard library - Wikipedia

    en.wikipedia.org/wiki/Standard_library

    In computer programming, a standard library is the library made available across implementations of a programming language. Often, a standard library is specified by its associated programming language specification , however, some are set in part or whole by more informal practices of a language community.

  9. Dynamic loading - Wikipedia

    en.wikipedia.org/wiki/Dynamic_loading

    Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.

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