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  2. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    Comparison of the reflections system of TORCS 1.3.3 (left) and Speed Dreams 2.0 (right): Front view of a racing car split by a bright line; the right part shows more vivid reflections. TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft ...

  3. Automotive suspension design process - Wikipedia

    en.wikipedia.org/wiki/Automotive_suspension...

    Automotive suspension design is an aspect of automotive engineering, concerned with designing the suspension for cars and trucks. Suspension design for other vehicles is similar, though the process may not be as well established. The process entails Selecting appropriate vehicle level targets; Selecting a system architecture

  4. Vehicle dynamics - Wikipedia

    en.wikipedia.org/wiki/Vehicle_dynamics

    Vehicle dynamics is the study of vehicle motion, e.g., how a vehicle's forward movement changes in response to driver inputs, propulsion system outputs, ambient conditions, air/surface/water conditions, etc. Vehicle dynamics is a part of engineering primarily based on classical mechanics.

  5. Wuppertal Schwebebahn - Wikipedia

    en.wikipedia.org/wiki/Wuppertal_Schwebebahn

    In 2013 the Schwebebahn Simulator 2013 [33] was launched for Windows, Mac OS X and Wii U. In this simulator, the player controls the GTW 72 . In the "Add-on Wuppertal" DLC [ 34 ] of the OMSI 2 bus simulator, there is the option for the player to control the Schwebebahn of the newest model ( GTW 15 ), with all stations faithfully recreated.

  6. Multi-link suspension - Wikipedia

    en.wikipedia.org/wiki/Multi-link_suspension

    Top view: The arms have to control toe/steer and lateral compliance. This needs a pair of arms longitudinally separated. Front view: The arms have to control camber, particularly the way that the camber changes as the wheel moves up (into jounce, or bump) and down into rebound or droop. Side view:

  7. MSC Adams - Wikipedia

    en.wikipedia.org/wiki/MSC_Adams

    MSC ADAMS (Automated Dynamic Analysis of Mechanical Systems) is a multibody dynamics simulation software system. It is currently owned by MSC Software Corporation. The simulation software solver runs mainly on Fortran and more recently C++ as well. [1] According to the publisher, Adams is the most widely used multibody dynamics simulation ...

  8. Multibody simulation - Wikipedia

    en.wikipedia.org/wiki/Multibody_simulation

    For example, multibody simulation has been widely used since the 1990s as a component of automotive suspension design. [3] It can also be used to study issues of biomechanics, with applications including sports medicine, osteopathy, and human-machine interaction. [4] [5] [6] The heart of any multibody simulation software program is the solver.

  9. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.

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