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  2. Sorcerer (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Sorcerer_(Dungeons_&_Dragons)

    The sorcerer is an arcane striker, with controller as a secondary role. Unlike other editions of the game, 4e sorcerers now have their own list of spells, rather than the same spells as the wizard. Sorcerers' attack spells generally use charisma; furthermore, many sorcerer spells benefit from high strength or dexterity.

  3. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...

  4. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  5. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    For the 3.5 edition, Dungeons & Dragons For Dummies recommended the sorcerer over the wizard as a starting arcane spellcaster: "Where the sorcerer approaches spellcasting more as an art than a science, working through intuition rather than careful training and study, the wizard is all about research. For this reason, the wizard has a wider ...

  6. System Reference Document - Wikipedia

    en.wikipedia.org/wiki/System_Reference_Document

    [2] [3] [4] it was revised following the release of D&D version 3.5 in 2003. That SRD allowed for third-party publishers to freely produce material compatible with D&D. It also formed the basis for independent role-playing games from other publishers, such as Mutants & Masterminds and the Pathfinder Roleplaying Game, among others.

  7. Hero Builder's Guidebook - Wikipedia

    en.wikipedia.org/wiki/Hero_Builder's_Guidebook

    The reviewer from Pyramid noted that the Hero Builder's Guidebook "is a companion to the 3rd Edition D&D Player's Handbook, and that alone set my teeth a little on edge when I first took a look at it", concerned that Wizards of the Coast may release too many "indispensable" books rather than allowing the game to stand alone.

  8. OSRIC - Wikipedia

    en.wikipedia.org/wiki/OSRIC

    The initial version of OSRIC was released in 2006. The OSRIC rules are free to download from the game's site in PDF form. [5] OSRIC v. 2.0 was released in 2008. [6] In June 2009, hard copy versions of the rules became available from the Lulu print-on-demand service. Additionally, Black Blade Publishing and Usherwood Publishing together released ...

  9. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    The various planes from Magic: The Gathering were first adapted for Dungeons & Dragons in a series of free PDF releases called Plane Shift by James Wyatt, a "longtime Wizards employee who worked on D&D for over a decade before moving over to Magic in 2014". [21]

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