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This is etymologically unrelated to the other meaning of “toll,” to charge someone for passage. The name toll the dead does make it sound like they meant the bit about charging (else you’d be “tolling the bell,” not “the dead”), but the description of the spell clarifies—sorta. Likely, however, ambiguity is intentional and they ...
So in practice it will be better than fire bolt, because this means an uplift of at least 0.65 times 1.7 points, more than a full point, putting you above 10 expected damage with toll of the dead, for the fight. With extra attacks and Ready shenanigans it can be up to about 10.7 points.
10th level Evocation Wizard casts toll the dead, and the party's Rogue makes her required Wisdom saving throw. Toll the dead: You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage.
Toll the Dead: It is great, at least better than Firebolt, unless you are fighting necrotic resistent creatures, and those are usually easy to recognize. Most casters tend to open with the big guns, and change later to cantrips, so I consider it a simple 1d12 damage, wich is 18% more than Firebolt, still not enough to catch up with the Ranger ...
Taking your example of sacred flame vs toll the dead, the former forces a DEX save, and the latter a WIS save. Both are major saving throws , so this shouldn't be a problem. However, using the latter vs. the former against an injured foe increases the damage output from d8s to d12s, which when used against lower level parties might increase the ...
The Hex spell increases the damage when you hit with an attack and Eldritch Blast is a spell which causes you to make a spell attack roll. Does any attack roll trigger the extra damage of Hex, or ...
I want to create a rogue who at some point acquires Speak with Dead. His backstory is that he was raised by necromancers but fled when he was 14-15. Speak with dead is the only necromatic spell he knows. He does not need to start with this ability, it could be acquired at later levels and adequately explained as to why he did not have it before.
If the corpse has been subject to speak with dead within the past week, the new spell fails. This can be exploited: an item that casts "Speak with Dead" triggered by the death of the wearer will stop tests within the first week. The caster now would be a person that is not present, so he wouldn't answer any questions, just stand by for a few ...
The same is true of toll the dead which says: The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. Ancestral Protectors specifically requires an attack: When the target hits a creature other than you with an attack... Thus, the party will get no protection from a fireball or toll the dead since they are not attacks.
Many powerful dead have ways of healing themselves on top of this, usually at the expense of others. Vampires and demiliches suck the life out of their victims, and vampires continually regenerate on top of everything else.