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  2. Complemented subspace - Wikipedia

    en.wikipedia.org/wiki/Complemented_subspace

    In the branch of mathematics called functional analysis, a complemented subspace of a topological vector space, is a vector subspace for which there exists some other vector subspace of , called its (topological) complement in , such that is the direct sum in the category of topological vector spaces.

  3. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    Subsurface scattering is an indirect form of reflection where some of the light is transmitted into a semi-transparent material, scattered under the surface and bounced back out again.

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  5. List of colors by shade - Wikipedia

    en.wikipedia.org/wiki/List_of_colors_by_shade

    White is the lightest color and a balanced additive combination of all the colors of the visible light spectrum, or of a pair of complementary colors, or of three or more colors, such as additive primary colors. It is a neutral or achromatic color (without chroma), like black and gray

  6. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    When a shader computes the result color, it uses a lighting model to determine the amount of light reflected at specific points on the surface. Different lighting models can be combined with different shading techniques — while lighting says how much light is reflected, shading determines how this information is used in order to compute the ...

  7. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  8. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...

  9. Complementary colors - Wikipedia

    en.wikipedia.org/wiki/Complementary_colors

    The use of complementary colors is an important aspect of aesthetically pleasing art and graphic design. This also extends to other fields such as contrasting colors in logos and retail display. When placed next to each other, complements make each other appear brighter. Complementary colors also have more practical uses.