enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

  3. Lists of weapons - Wikipedia

    en.wikipedia.org/wiki/Lists_of_weapons

    Download QR code; Print/export Download as PDF; Printable version; In other projects ... Weapons; Writers; This is an index of lists of weapons. By time period

  4. Reproducible builds - Wikipedia

    en.wikipedia.org/wiki/Reproducible_builds

    Reproducible builds can act as part of a chain of trust; [1] the source code can be signed, and deterministic compilation can prove that the binary was compiled from trusted source code. Verified reproducible builds provide a strong countermeasure against attacks where binaries do not match their source code, e.g., because an attacker has ...

  5. The Elder Scrolls V: Skyrim - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim

    The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

  6. The Palladium Book of Weapons & Castles - Wikipedia

    en.wikipedia.org/wiki/The_Palladium_Book_of...

    The Palladium Book of Weapons & Castles was compiled by Matthew Balent, and was published by Palladium Books in 1982 as a 48-page saddle-stitched book, with another printing that same year as a square-bound book. [1] The information from this book was later revised and included in The Compendium of Weapons, Armour & Castles. [1]

  7. Comparison of code generation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_code...

    Well-formed output language code fragments Any programming language (proven for C, C++, Java, C#, PHP, COBOL) gSOAP: C / C++ WSDL specifications C / C++ code that can be used to communicate with WebServices. XML with the definitions obtained. Microsoft Visual Studio LightSwitch: C# / VB.NET Active Tier Database schema

  8. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  9. BFG (weapon) - Wikipedia

    en.wikipedia.org/wiki/BFG_(weapon)

    The BFG ("Big Fucking Gun") [1] is a fictional weapon found in many video games, mostly in id Software-developed series' such as Doom and Quake.. The abbreviation BFG stands for "Big Fucking Gun" as described in Tom Hall's original Doom design document and in the user manual of Doom II: Hell on Earth.