Search results
Results from the WOW.Com Content Network
Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
The mean speed theorem, also known as the Merton rule of uniform acceleration, [1] was discovered in the 14th century by the Oxford Calculators of Merton College, and was proved by Nicole Oresme. It states that a uniformly accelerated body (starting from rest, i.e. zero initial velocity) travels the same distance as a body with uniform speed ...
The first equation shows that, after one second, an object will have fallen a distance of 1/2 × 9.8 × 1 2 = 4.9 m. After two seconds it will have fallen 1/2 × 9.8 × 2 2 = 19.6 m; and so on. On the other hand, the penultimate equation becomes grossly inaccurate at great distances.
In classical mechanics and kinematics, Galileo's law of odd numbers states that the distance covered by a falling object in successive equal time intervals is linearly proportional to the odd numbers. That is, if a body falling from rest covers a certain distance during an arbitrary time interval, it will cover 3, 5, 7, etc. times that distance ...
Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)
A basic definition of the mean speed theorem is; a body moving with constant speed will travel the same distance as an accelerated body in the same period of time as long as the body with constant speed travels at half of the sum of initial and final velocities for the accelerated body.
If the speed is constant, only multiplication is needed, but if the speed changes, we evaluate the distance traveled by breaking up the time into many short intervals of time, then multiplying the time elapsed in each interval by one of the speeds in that interval, and then taking the sum (a Riemann sum) of the distance traveled in each interval.
A motivating example is the distance traveled in a given time. [49]: 153 If the speed is constant, only multiplication is needed: = But if the speed changes, a more powerful method of finding the distance is necessary.