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Crowd simulation is the process of simulating the movement (or dynamics) of a large number of entities or characters. [1] It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training, [2] architecture and urban planning, [3] and evacuation simulation.
A crowd is as a group of people that have gathered for a common purpose or intent. Examples are a demonstration , a sports event , or a looting (classified in sociology as an acting crowd). A crowd may also simply be made up of many people going about their business in a busy area.
[4]: 64–67 Poses can range in length from seconds to many hours—with appropriate breaks—but the shortest is usually one minute. Short dynamic poses are used for gesture drawing exercises or warm-ups, with the model taking strenuous or precarious positions that could not be sustained for a longer pose. Sessions proceed through groups of ...
Typical situations involve an artist drawing a series of poses taken by a model in a short amount of time, often as little as 10 seconds, or as long as 5 minutes. Gesture drawing is often performed as a warm-up for a life drawing session, but is a skill that may be cultivated for its own sake.
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Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.
Due to population growth, crowd analysis has become a major interest in social and technical disciplines. [3] People use crowd analysis to develop crowd management strategies in public events as well as public space design, visual surveillance, and virtual environments. Goals include to make areas more convenient, and prevent crowd induced ...
Crowd psychology (or mob psychology) is a subfield of social psychology which examines how the psychology of a group of people differs from the psychology of any one person within the group. The study of crowd psychology looks into the actions and thought processes of both the individual members of the crowd and of the crowd as a collective ...